Digital learning, the emergency of e-learning and the development of microlearning have all helped your employees get the most out of their training opportunities.
Rather than being removed from their workplaces and placed in a sterile classroom to learn information that may not be relevant to them, they can now dip in and out of learning as and when they need it.
As a result it has become more immediate, relevant and empowering.
But what if there was a way to make it even more immersive?
Perhaps giving your employees the opportunity to learn practical skills in a safe and controlled environment?
That’s a question we’ve been asking at Clarity International. For years we’ve been developing digital learning content and platforms and are excited about the potential new kid on the block – virtual reality.
What is VR?
Virtual reality: – an immersive multimedia, or computer-simulated reality that replicates an environment that simulates a physical presence in the real world, allowing the user to interact in that world by artificially creating sensory experiences.
Imagine how powerful VR would be as a tool for learning.
To illustrate the concept, let’s take a look at what happened in the recent World of Comenius project in a Czech school during which rather than using pens and paper, students used specially adapted VR headsets.
The project was designed to enrich the student’s learning by dropping them into a fascinating, immersive and educational experience. Using Leap Motion controllers (a device that captures infrared light), hand movements and gestures were interpreted as commands within the application.
Even though for many students it was their first experience of VR, they were able to intuitively teach themselves how to use the application and teach others within minutes. It also generated an air of collaboration and excitement, creating a truly engaging educational experience.
Bringing VR into digital learning
The experience of these Czech students demonstrates how effective VR could be in the workplace.
Let’s look at customer service training as an example.
This involves teaching employees the skills and knowledge they need to increase, retain and understand customer satisfaction. Normally, training includes soft skills such as how to greet customers, how to listen effectively, and lessons on body language and dealing with disgruntled customers.
These skills are difficult to develop when learning hypothetically, but what if your employees learned in simulated real-world situations? They could gain first hand experience of dealing with a dissatisfied customer.
As well as soft skills, VR could be used to instruct workers who have to undertake more active, and potentially dangerous physical roles. Using VR headsets would allow them to enhance their skills while remaining in a safe environment. It could also be used to great effect in the medical industry, allowing nurses and doctors to practice clinical skills in the safety of the VR world.
The introduction of virtual reality into the digital learning landscape is an exciting prospect that will open up endless possibilities. We’ll be keeping a close eye on developments.